TEMPUS

TEMPUS FOR THE CLASSROOM

A platform game where every level is one day and the only currency is 64,800 seconds of life.

Play the game

Nederlandse versie

What it teaches

TEMPUS is a 2D game that looks like Mario and thinks like a life. Students wake with 64,800 seconds, spend them on work, people, screens and play, and see an honest scorecard every evening. Nothing is preached. The systems do the teaching:

Classroom trick: the town is generated from the day number. Every student on Day 5 plays the identical Day 5 - same layout, same people, same offers. Set the class to the same day and their choices, not their luck, make the difference.

Four weeks, four lessons (about 30 minutes each)

WEEK 1THE DAY - where does time go?

WEEK 2THE PEOPLE - kindness is a system

WEEK 3THE MONEY - the compounding graph

WEEK 4THE MASTERY - the breath that always works

Class code: one link, one day for the whole class

Make a class link below. Everyone who opens it plays exactly the same day - same street, same people, same lightning. One key and the game starts, no menus. On school computers nothing is saved: the link is always a clean start, even on a shared device.

Pick a code (e.g. CLASS7B):

Printable scorecard

Print this page and hand out the card below - students fill it in from their evening scorecard.